Retix › Retix classes

Retix classes

Eight classes, swappable on every respawn. Each one is a health total, a move speed, a primary weapon and one ability — no unlock gate, no level requirement.

ClassHealthMove speedPrimary weaponAbility
Trooper100×1.00Standard RifleDash
Scout70×1.35Compact SMGTwo dash charges instead of one
Marksman60×0.85Bolt SniperScopes in after standing still, boosting headshot damage
Bulwark180×0.70Pump ShotgunShield absorbing 120 damage from any direction, 4 s up, 12 s cooldown
Demolisher130×0.80Rocket LauncherDash — but own explosions deal 40% damage back
Medic90×1.05Burst CarbineHeal beam, 18 HP/s within 260 px, capped at 90 HP per 8 s
Saboteur85×1.10Sidearm PistolFades out after standing still; moving or firing breaks it
Gunner200×0.55Light MGSpins up from 40% to full fire rate over 0.9 s

Every class also carries the Sidearm Pistol as its secondary. Every class has a dash on the ability key by default — Bulwark spends that key on the shield and Medic spends it on the heal beam instead.

Reading the table

Which class to start with

Trooper is the default and the one with no drawback — full-rate movement, a hundred health and a rifle that works at every range. Scout rewards knowing the map, Marksman rewards standing still, and Gunner rewards holding an angle somebody has to walk into.