Retix › How to play Retix

How to play Retix

Retix is a 3/4-perspective 2D shooter that runs in a browser tab. Nothing is hidden behind a tutorial — this page is the whole control scheme, on both a keyboard and a thumb.

The loop

You pick a mode and a class, the server drops you into a map, and every hit is decided server-side — your client predicts, the server rules. Kills, assists, headshots and time spent alive turn into gold when the match ends, and gold unlocks weapons and upgrades that carry into the next match.

There is no download and no account requirement. A guest can play; signing in is what makes the gold and the unlocks persist.

Controls

ActionKeyboard / mouseTouch
MoveW A S DLeft stick
AimMouseAim stick
FireClickAim stick or the fire button
ReloadRReload button
Primary weapon1Weapon card
Secondary weapon2Weapon card
Quick weapon swapQWeapon card
Grenade3 or GThrowable button
Cancel the throwRight clickDrag onto the cancel disc
JumpSpaceJump button
Class abilityShiftAbility button
ScoreboardTabScore plate
Full mapMTap the minimap
Take the gun you are standing onFContext button (loot modes)
Throw away the gun in handXDrop button (loot modes)

Every action above exists on both input methods. The touch layout keeps everything a thumb needs mid-fight inside reach of the aim stick, and the left thumb never leaves movement.

Fighting without a gun

Bare hands are a real option, not a placeholder. A punch has its own reach and cooldown, and it lands the moment it connects — useful in the opening seconds of a Battle Royale before anyone has found a weapon.

Gold and upgrades

Gold is awarded by the economy server from the raw stats the match reports — kills, deaths, assists, headshots, and time spent active. It is never computed by the game client, which is why an edited client cannot pay itself. Between matches, gold unlocks new weapons and per-weapon upgrades that the server applies before the next match starts.